Desklight Learning- An Edtech Company
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The Product:
esearch reviews and stakeholder alignment summary
Clickable Figma prototype(s)
Implementation roadmap and Phase 2 recommendations
The Audience:
K-12 Students and Teachers.
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The goal:
An Edtech company is seeking to enhance student engagement and improve learning outcomes in its QTI Player by integrating a motivational layer that incorporates gamification elements and AI-powered features. This project aims to create a more engaging, effective, and equitable learning experience for students across diverse technological environments while positioning
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Project duration
July 1st, 2024- Sep 21st, 2024
My role:
UX Designer
Responsibilities:
Review findings from the previous gamification research
Facilitate a 1-hour virtual stakeholder workshop to define goals, prioritize elements, and align on what success looks like
Develop conceptual designs for integrating points and leaderboard systems
Create low-fidelity wireframes
Develop up to 3 clickable prototypes in Figmas
Collaborate with technical team on integration planning
Develop recommendations for future enhancements
Create a high-level roadmap for Phase 2
Desklight Learning
Desklight is a learning experience design company that partners with organizations to create customized and impactful learning strategies and tools. Based in Chicago, Desklight offers services across different sectors with a focus on fostering meaningful, learner-centered educational experiences. The company emphasizes human-centered design, grounded in real-world feedback and observations from learners, which helps it develop applicable and forward-thinking learning solutions. Desklight's services include instructional design, UX prototyping, learning strategy development, and capacity-building support tailored to each client’s goals and constraints.
This Project
Since joining their team, one of my main projects was to enhance student engagement and improve learning outcomes in a QTI Player for a Edtech/publishing company by integrating a motivational layer that incorporates gamification elements and AI-powered features. This project aimed to create a more engaging, effective, and equitable learning experience for students across diverse technological environments.
This project is guided by five core objectives, each designed to address critical aspects of student engagement, learning outcomes, and technological innovation. These objectives reflect our commitment to creating an equitable, effective, and forward-thinking educational experience.
Increase student engagement and motivation
Our primary goal is to transform the learning experience by integrating gamification elements that tap into students' intrinsic motivation. By introducing points systems, leaderboards, and potentially other game-like features, we aim to:
Increase time-on-task and overall engagement with math content
Foster a sense of achievement and progress through visible rewards
Encourage healthy competition and self-improvement
Make mathematics learning more enjoyable and less intimidating
Improve learning outcomes through personalized, gamified experiences
By combining gamification with AI-powered personalization, we seek to:
Adapt content difficulty and pacing to individual student needs
Provide targeted support and challenges to keep each student in their optimal learning zone
Offer immediate feedback and reinforcement to solidify understanding
Track progress over time, allowing for data-driven interventions and improvements
Ensure equity and accessibility across diverse technological environments
Recognizing the varied technological resources available to students, we will:
Design a motivational layer that functions across different devices
Accommodate paper-and-pencil work alongside digital interactions
Ensure that gamification elements don't disadvantage students with limited technology access
Consider diverse learning styles and abilities in our design approach
Position the Edtech company as a leader in innovative educational technology
Through this project, we aim to:
Differentiate the Edtech companies offerings in the competitive EdTech market
Showcase the Edtech companies' commitment to cutting-edge, research-backed learning solutions
Create a unique selling point for educational institutions seeking effective, engaging math programs
Set the stage for future innovations in AI-enhanced learning across various subjects
Lay the groundwork for future AI-enhanced learning experiences
While focusing on immediate implementations, we will also:
Explore the potential for advanced AI integration, such as personalized tutoring
Investigate how AI can enhance gamification elements and adapt to individual learning patterns
Consider the ethical implications and best practices for AI use in educational settings
Develop a roadmap for gradually introducing more sophisticated AI features in future iterations
Due to contract constraints, I am not able to provide any more details or screenshot of work for the upcoming few years but please ask me about these experiences and I will be happy to elaborate where I can.